NPSync brings conversational AI characters to life in Unreal Engine and Unity. GPU-accelerated neural lipsync, ARKit blendshapes over LiveLink at 60 fps — built for studios and enterprise teams.
Control Center configures and launches the runtime. Everything else is automatic.
No pipeline to assemble. One installer, fully local, no coding required.
Push-to-talk or hands-free with echo cancellation. External audio input over UDP for engine-managed mics.
GPU-accelerated model generates ARKit blendshapes locally. CPU fallback included. No cloud round trips.
ARKit blendshapes streamed over LiveLink to MetaHuman or any compatible rig in Unreal Engine or Unity.
Multiple languages out of the box. Runtime switching, auto-detect, and timeout phrases per language.
Two-way UDP messaging. Topic routing, event triggers, animation states sent to your engine in real time.
Full GUI for API keys, voice settings, face tuning, network config, and live session logs.
Real-time conversation with a MetaHuman in Unreal Engine 5.
Whether you're a studio, XR team, or enterprise — tell us what you're working on and we'll get back to you.
hello@npsync.dev