Enterprise · Game Engines & XR

Real-time AI lipsync for game engines

NPSync brings conversational AI characters to life in Unreal Engine and Unity. GPU-accelerated neural lipsync, ARKit blendshapes over LiveLink at 60 fps — built for studios and enterprise teams.

NPSC architecture: Control Center to Player Runtime to ElevenLabs and your game engine
Voice input

Push-to-talk or hands-free with echo cancellation. External audio input over UDP for engine-managed mics.

Neural lipsync

GPU-accelerated model generates ARKit blendshapes locally. CPU fallback included. No cloud round trips.

LiveLink at 60 fps

ARKit blendshapes streamed over LiveLink to MetaHuman or any compatible rig in Unreal Engine or Unity.

Multilingual

Multiple languages out of the box. Runtime switching, auto-detect, and timeout phrases per language.

Game integration

Two-way UDP messaging. Topic routing, event triggers, animation states sent to your engine in real time.

Control Center

Full GUI for API keys, voice settings, face tuning, network config, and live session logs.

Let's build something together

Whether you're a studio, XR team, or enterprise — tell us what you're working on and we'll get back to you.

hello@npsync.dev